Differences to Dune II

This page contains all the known differences between Dune II and Dune Legacy. It documents what is different and if there is a reason for it. If you notice any difference not mentioned here, you may report it as a bug.

Combined Troopers/Soldiers

Dune Legacy has no combined Troopers or Infantry units but only single Soldiers and Troopers.

Comment: The units are more in the style of C&C where you can decide yourself which infantry units you group on one cell (up to 5).

Unit/Building interaction

The controls are quite different compared to Dune II.

Comment: Dune II was one of the first (if not the first) Real-Time Strategy game. Later RTS games created a somewhat standard how a rts game is controlled (e.g. right-clicking for orders) but Dune II differs because it is older. Dune Legacy uses the standard rts controlling for unit orders. Building interaction differs much more between the different RTS games: C&C like games have a global building concept (a global building menu) whereas building options in Starcraft are presented by building (you have to select the building before you can start building a unit/structure). Dune Legacy uses the later.

Game logic depending on human player

In Dune II the game logic in some cases depends on where on the map the player has his view port. E.g. the units outside the screen move slower than those inside the screen.

Comment: For a multiplayer game as Dune Legacy this is not feasible.
 
© Dune Legacy