Dune Legacy 0.98.6.4 is now available! This critical bugfix release addresses rocket launcher targeting issues and includes comprehensive multiplayer config verification improvements.
What's New in 0.98.6.4
🚀 Rocket Launcher Targeting Fix (Critical)
- Fixed regression: Rocket launchers now correctly detonate at their target (within 4 pixels)
- Proximity fuse clarification: Only rocket turrets use the 16-pixel proximity fuse, and only against flying units
- Ground targets: Both rocket launchers and turrets now use proper explosion distance for ground units
- No more premature detonation: Rockets no longer explode a square before reaching enemies
🔒 Multiplayer Config Verification (6 Bugs Fixed!)
- Game version checking: Players must have identical game versions to play together
- Config hash validation: Ensures all players use matching QuantBot and ObjectData settings
- Deterministic hashing: Fixed non-deterministic hash algorithm that caused false negatives
- Client-side validation: Both host and client verify compatibility before game starts
- Race condition fixes: Prevents game from starting after mismatch is detected
- Clear error messages: Shows exactly which configs differ and why connection was rejected
âš¡ Previous 0.98.6.3 Improvements
- 60+ FPS support: Game now runs smoothly at higher framerates
- New menu option: "Limit to 31 FPS" for multiplayer stability
- Rocket turret damage fix: 66-100% hit rate against ornithopters (from 3.5%)
- Ornithopter balance: Speed adjusted to 17 for better gameplay
Download Links
- Windows: Dune Legacy 0.98.6.4 Setup.exe
- macOS: DuneLegacy-0.98.6.4-macOS.dmg
As always, you'll need the original Dune 2 PAK files to play. See our FAQ for more information.
Config File Locations:
- Windows: C:\Users\<username>\AppData\Roaming\dunelegacy\config\
- Linux: ~/.config/dunelegacy/config/
- macOS: ~/Library/Application Support/dunelegacy/config/
Note: Version 0.98.6.4 is required for multiplayer to ensure all players have matching configurations. The config verification system will prevent mismatches that could cause desyncs.
Technical Details: The rocket launcher fix ensures that standard launcher rockets use the same 4-pixel explosion logic they've always used, while rocket turrets only apply the proximity fuse (16 pixels) when targeting flying units. This was a regression introduced in 0.98.6.3 where the proximity fuse was incorrectly applying to all units.
