Dune Legacy 0.98.6.4 Released

Dune Legacy 0.98.6.4 is now available! This critical bugfix release addresses rocket launcher targeting issues and includes comprehensive multiplayer config verification improvements.

What's New in 0.98.6.4

🚀 Rocket Launcher Targeting Fix (Critical)

  • Fixed regression: Rocket launchers now correctly detonate at their target (within 4 pixels)
  • Proximity fuse clarification: Only rocket turrets use the 16-pixel proximity fuse, and only against flying units
  • Ground targets: Both rocket launchers and turrets now use proper explosion distance for ground units
  • No more premature detonation: Rockets no longer explode a square before reaching enemies

🔒 Multiplayer Config Verification (6 Bugs Fixed!)

  • Game version checking: Players must have identical game versions to play together
  • Config hash validation: Ensures all players use matching QuantBot and ObjectData settings
  • Deterministic hashing: Fixed non-deterministic hash algorithm that caused false negatives
  • Client-side validation: Both host and client verify compatibility before game starts
  • Race condition fixes: Prevents game from starting after mismatch is detected
  • Clear error messages: Shows exactly which configs differ and why connection was rejected

âš¡ Previous 0.98.6.3 Improvements

  • 60+ FPS support: Game now runs smoothly at higher framerates
  • New menu option: "Limit to 31 FPS" for multiplayer stability
  • Rocket turret damage fix: 66-100% hit rate against ornithopters (from 3.5%)
  • Ornithopter balance: Speed adjusted to 17 for better gameplay

Download Links

As always, you'll need the original Dune 2 PAK files to play. See our FAQ for more information.

Download Dune Legacy 0.98.6.4

Config File Locations:

  • Windows: C:\Users\<username>\AppData\Roaming\dunelegacy\config\
  • Linux: ~/.config/dunelegacy/config/
  • macOS: ~/Library/Application Support/dunelegacy/config/

Note: Version 0.98.6.4 is required for multiplayer to ensure all players have matching configurations. The config verification system will prevent mismatches that could cause desyncs.

Technical Details: The rocket launcher fix ensures that standard launcher rockets use the same 4-pixel explosion logic they've always used, while rocket turrets only apply the proximity fuse (16 pixels) when targeting flying units. This was a regression introduced in 0.98.6.3 where the proximity fuse was incorrectly applying to all units.