Windows · macOS · Linux

Build a colony on Arrakis.

Dune City brings city building to Dune II. Zone residential, commercial and industrial districts, connect roads, balance power and taxes, and control crime and pollution while defending your settlement.

Prefer classic strategy? Choose Vanilla mode in the same game to harvest spice, expand your base and command your army. Campaigns, skirmishes, online multiplayer and improved AI are included.

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Plan, grow and defend

Build roads, windtraps and nuclear power. Grow R/C/I districts, fund services and manage land value. Tanks, rocket turrets and ornithopters defend the colony as it expands.

Explore Dune City and learn how to play

Recent Dune City improvements

QuantBot prioritizes early carryalls, balances spice harvesting with a continuing city-tax income hedge, and invests in nuclear power earlier. R/C/I construction follows demand more evenly, taxes and infrastructure jobs have been rebalanced, and nuclear plants have 750 HP.

Residential lots now grow one house at a time, with more building models and animations. Traffic, city demand, police placement and construction planning have been improved, and a pollution overlay helps you choose suitable building sites.

Roads have no ongoing upkeep. Enemy roads can be built over like concrete, but do not extend your construction range. AI police funding can fall after major losses when money is scarce and recover as finances improve. Police reinforcement patrols deploy three troopers and one trike.

Read the latest release notes

Installation & support

Get platform requirements and installation help on the main website, including first-launch instructions for macOS.

macOS installation help · Release notes

Classic Dune Legacy

Older Dune Legacy builds remain available in the release archive, alongside the historical manual and maps.

Classic releases · Legacy manual · Maps

Open source

Follow development, report issues and join the community.

Source code · Discord