RoadMap

From DoonLunacy

  • 0.94.1 (The release of new blood and less mess!) ETA: 07-21-2006
    • Cleanups!
    • Needs to be fixed:
      • Fix shroud so that games doesn't start with fully revealed maps (fixed)
      • Fix fullscreen switching in game (fixed)
      • High CPU usage (fixed long overdue in svn)


  • 0.94.2 (The (vaporware?) release of noticeable improvements!) ETA: 09-01-2006(long overdue!)
    • Fix Widget drawing code to use component ui images. (move goal for 0.95?)
    • Take advantage of intro.fnt, which is the font from the Dune 2 intro which font.fon is based on... (in svn, but due for 0.95 in stead?)
    • New ini-type configuration file (idem?)
    • Store settings and savegames in ~/.dunelegacy/ on *NIX
    • Tidy!
      • create a singleton application object, for launching the game, setting fullscreen/resoloution/etc (partially done?)
      • create a settings class that holds application settings, resolution, data file path, other non game specific stuff
      • create a GameDescription class that holds game-specific settings like the list of players and the current map, etc
    • Searching for LAN games
    • Fix issues with map editor so maps can be generated and used (somewhat done)


  • 0.95 (The truly free release!) ETA: summer(?)-2007
    • Implement support for raw Dune 2 data files (in the form of a independent library)
    • Implement FM Synth
    • Implement seed revealer
    • Unless SDL_mixer can play samples at various sample rates, implement our own stuff..
    • New name


  • 0.96 (only on the drawing table for now)
    • Metaserver for searching internet games
    • -> 16 bpp (allows for transparency, several new team colors, and a lot of other stuff)
    • Split engine from mod
    • Huuuuuuuuge maps!
    • Improved AI
    • Unit promotions


  • 0.97 (only ramblings on drawing table for now)
    • PSP port
    • New multiplayer game types?
      • Sole Survivor'ish (as in C&C: Sole Survivor, single unit only with upgrades)


  • 2.0 (the ramblings of a mad man of nifty features that could come ETA: Around the release of Duke Nukem Forever)


  • 3.0 (The very most awesome release ever to appear, most likely being more vaporware than Duke Nukem Forever! ETA: Around the release time of Duke Nukem Forever 3)
    • Dungeon Keeper-like FPS-ability
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